Best 0.0s · 0 ticks
You 0.0s · 0 ticks · 0 stalled
Seed

Instructions

  1. Start on the first tile. Your character waits one tile south.
  2. Finish on the last tile.
  3. Do not damage teammates. Mistakes are marked red.
  4. A stall paints the tile yellow.

Movement matches Old School RuneScape and resolves every tick (600ms).

White circles are your position each tick. Blue numbers are your path. Orange numbers are one optimal path.

There can be more than one optimal path. Making par is enough.

About v0.9

Copied from deon9718/deon9718.github.io. Suggestions: qhp on Discord.

Thanks to Ardames, De0, and Hato for mechanics advice.

Thanks to Deflne_Alive, LucidDream, SNIPERBDS, xZact, and WeDoRaids for mazes used to set generation rules.