- Start on the first tile. Your character waits one tile south.
- Finish on the last tile.
- Do not damage teammates. Mistakes are marked red.
- A stall paints the tile yellow.
Movement matches Old School RuneScape and resolves every tick (600ms).
White circles are your position each tick. Blue numbers are your path. Orange numbers are one optimal path.
There can be more than one optimal path. Making par is enough.
- Click a path tile to start. The maze continues north without end.
- Stay on the red path. Off-path tiles lower accuracy.
- A stall paints the tile yellow.
- Finish the visible maze, then click the new path. The next segment loads when you reach the last tile.
Pick a time limit. When time runs out, TIME appears. End early anytime, then Reset or View route to scroll your path against a tick-perfect line.
Movement matches Old School RuneScape and resolves every tick (600ms). There is no tornado.